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Author Topic: Druid Leveling Build
Ender
Littlehead
Member # 55

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I was thinking of starting a druid and was looking at what to do for talent specing while leveling. I came up with this:

Balance
Nature's Grasp Rank 1/1
Improved Nature's Grasp Rank 4/4
Natural Weapons Rank 5/5
Natural Shapeshifter Rank 3/3
Omen of Clarity Rank 1/1
Balance Total: 14

Feral Combat
Feral Aggression Rank 5/5
Thick Hide Rank 5/5
Feline Swiftness Rank 2/2
Feral Charge Rank 1/1
Sharpened Claws Rank 3/3
Predatory Strikes Rank 3/3
Blood Frenzy Rank 2/2
Primal Fury Rank 2/2
Savage Fury Rank 2/2
Faerie Fire (Feral) Rank 1/1
Heart of the Wild Rank 5/5
Leader of the Pack Rank 1/1
Feral Combat Total: 32

Restoration
Furor Rank 5/5
Restoration Total: 5

Total
Total Points Spent: 51
Level Required: 60


I basically just put every point into any shapeshifting related talent i could find. The talents i left out in the feral tree (ferocity, feral instinct, brutal impact, and improved shred) i didnt think were all that necessary. I would probibly go up the feral tree first, then pick up the extras. Any feedback Joe?

[ 12-21-2005, 09:51: Message edited by: Ender ]

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It doesn't get any more serious than a Rhinocerus about to charge your ass.

Posts: 1053 | From: Apple Valley, MN | Registered: Sep 2001  |  IP: Logged | Report this post to a Moderator
Jomama
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Member # 56

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Well.. I might not be the best to ask anymore... The trees are very different from when I lvl'd...

I was pretty far into the Balance tree for leveling, with a scatter of talents in Feral/Resto until I respeced..

Looking back on it.. IMO Balance can be as effective, if not better for leveling and being able to be a good healer than feral... Feral can make up for it by having two sets of gear IMO. But since the gear for Balance/Resto kinda support each other... I thought it was a easier path.

What I'm saying is Int/Stam/Spi gear is useless as feral really, but thats what there is most available of (well, er.. you'll be competing with and pissing off rogues for your feral set).. However this type of gear is great for both resto & balance..

Its my understanding that even in Bear form, +Agi is the key to dmg in Feral, with +str being secondary.

Feral also remains relatively effective w/out spending a lot of points in it (again IMO).

My suggestion for a build to get you to 50 would be.


Up to lvl 30:

Balance Talents - 5 points
Nature's Grasp rank 1/1
Improved Nature's Grasp rank 4/4
Improved Moonfire rank 5/5
Natural Shapeshifter rank 1/3

Feral Combat Talents - 5 points
Ferocity rank 5/5

Restoration Talents - 5 points
Furor or Feral Aggression rank 5/5
(I dont know how much either is really worth it.. I'll have to look at what one I passed on)


Up to 50:

Balance Talents - 25 points
Nature's Grasp rank 1/1
Improved Nature's Grasp rank 4/4
Improved Moonfire rank 5/5
Natural Weapons rank 5/5
Natural Shapeshifter rank 3/3
Omen of Clarity rank 1/1
Vengeance rank 5/5
Improved Starfire rank 1/5
(could loose a few in natural shapeshifter and move to Imp Starfire, but its nice if your one to pull agro or shift alot)

Feral Combat Talents - 11 points
Ferocity rank 5/5
Brutal Impact rank 2/2
Thick Hide rank 3/5
Feral Charge rank 1/1

Restoration Talents - 5 points
Furor rank 5/5 (see comments above)


Put it this way... When I got into the 50's.. My moonfire was criting between 700-900 and my Starfire had crits of 1700-1800...

I'm do half that dmg now. And I miss my starfires ability to stun, was a great opening cast (still is, but lacks the stun now)

Wrath is a slick little spell too, with a high dmg/mana ratio, and can be made a insta-cast using Natures Swiftness.. I also think omen of clarity is much improved over when I lvl'd.

I was running around last night farming jadefire guys in felwood. Being practially full resto, its tough to discern if I kill them faster & more mana efficiently while minimizing dmg to myself in feral or caster.. but I think its weighted to the caster side still..

Stealthing around in cat is cool, and does have decent dmg, but you can only handle one mob at a time..

Bear is great, although REALLY lacking a killing blow type talent.. It doesnt function like a warrior in the same way the cat functions like a rogue..

One thing to teach yourself early on is to shift at right times and shift back.. Flexability is the key to the class.. The beauty of a druid in a raid is that if they pull agro, they can generaly survive with shifting to bear if their is appropriate back up healing.

People will want you to heal regardless.. If your really gonna solo a lot.. you could go the feral route.. but I personally think you'll do equally as good and more universally usefull going up the balance tree to lvl..

And a lot may be my bias, and a bit of unfamiliarity with being full feral.

I would get zauls input if you can.. I'm not too into the number crunching aspect of the game either...

[ 12-21-2005, 11:10: Message edited by: Jomama ]

Posts: 2469 | From: Anchorage, AK | Registered: Oct 2001  |  IP: Logged | Report this post to a Moderator
Jomama
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Member # 56

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Just some more thoughts base on how I personally play, and about one feral talent you're proposing to skip....

I always like brutal impact & feral charge and used them a lot lvling.. Despite lacking a lot of the other feral improvments, I find these two really usefull, and I currently have still sacrificed a few Resto pts to have these two skills..


Brutal impact.. Well, I generally save it thru a fight.. at which point it is very usefull if after you've spent your bear form regen, and your getting low in health, to stun your attacker, shapehift out of bear, barkskin and get a big heal off on yourself.. This strat works well in both pve and pvp situes. As I'll cast all my spells (or while being ganked) initially, particulalry getting moonfire and fairyfire on them -> shift to bear.. take some damage and just survive.. Brutal impact (stun) -> shift out of bear.. barkskin -> self heal (innervate if needed) .. repeat..

This is how I outlast shamans and have found it pretty effective in pvp 1 on 1


Feral charge.. Just awsome to be able to charge and stun at the begining too.. Bear is definitly great, but you will notice its not = a warriors surviveability.

One suggestion on the druid forums (on top of bear needing a killing blow) is that bear should get a increased resistance to all schools of magic. These two would really make bear more tolerable.. as regardless of its toughness, its really slow to deal dmg...

Just some thoughts based on my play style.. Obviously in my one example above, it will be a long time before you can incorperate the self-innervate, but everything else is pretty much the same at the lower levels..

Posts: 2469 | From: Anchorage, AK | Registered: Oct 2001  |  IP: Logged | Report this post to a Moderator
Ender
Littlehead
Member # 55

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Im confused.... it says brutal impact only increaces the duration of your bash and pounce stuns, but your saying its a seperate ability? You sure you havnt looked at it since it was changed?

I didnt include brutal impact because i thought spending 2 points to increace a stun duration by 1 second wasnt worth it. I DID include feral charge, however.

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It doesn't get any more serious than a Rhinocerus about to charge your ass.

Posts: 1053 | From: Apple Valley, MN | Registered: Sep 2001  |  IP: Logged | Report this post to a Moderator
Ender
Littlehead
Member # 55

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Ok, so for a balance build i came up with this:

Balance
Nature's Grasp Rank 1/1
Improved Nature's Grasp Rank 4/4
Improved Moonfire Rank 5/5
Natural Weapons Rank 5/5
Natural Shapeshifter Rank 2/3
Omen of Clarity Rank 1/1
Nature's Reach Rank 2/2
Vengeance Rank 5/5
Improved Starfire Rank 5/5
Nature's Grace Rank 1/1
Moonglow Rank 3/3
Moonfury Rank 5/5
Moonkin Form Rank 1/1

Balance Total: 40

Feral Combat
Ferocity Rank 5/5
Thick Hide Rank 5/5
Feral Charge Rank 1/1
Feral Combat Total: 11

Total
Total Points Spent: 51
Level Required: 60


Its full balance except for the 11 points spent to get feral charge.

[ 12-21-2005, 12:16: Message edited by: Ender ]

--------------------
It doesn't get any more serious than a Rhinocerus about to charge your ass.

Posts: 1053 | From: Apple Valley, MN | Registered: Sep 2001  |  IP: Logged | Report this post to a Moderator
Jomama
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Member # 56

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Srry, that was a two part statement.... I brought it up because you had left out Brutal Impact... The BI talent points dont affect the stun of feral charge... I just kinda drifted from one topic into the other... [Cool]


When your already dealing with a short period of time... 1sec is huge... I forgot it affects pounce too.... That extra sec typically keeps the target stunned long enough for you to regain a few Energy ticks and you get to hit them with a shred (equiv of backstab... can be unstealthed but must be behind target, if your solo once they move you'll never get behind them again) which is slick dmg plus 1 combo point.. great way to come out of stealth in cat.. Pounce/shred combo..

And it helps have that longer stun coming out of bear form and trying to self heal or whatever... root mabey...

[ 12-21-2005, 12:49: Message edited by: Jomama ]

Posts: 2469 | From: Anchorage, AK | Registered: Oct 2001  |  IP: Logged | Report this post to a Moderator
Jomama
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I might try that build myself at some point... I'm either gonna make another druid to play with, or hopefully my demand wont always be so high and I can play with moonkin and feral...


My current build, which sacrificed a few Resto pts (Zaul has only a slightly diff build I believe w/out the balance pts) and gave me some of my personal favorite basics with feral and the basic CC of natures grasp. Natures grasp is great in pvp and multiple mobs while grinding.

Balance Talents - 2 points
Nature's Grasp rank 1/1
Improved Nature's Grasp rank 1/4

Feral Combat Talents - 11 points
Ferocity rank 5/5
Brutal Impact rank 2/2
Thick Hide rank 3/5
Feral Charge rank 1/1

Restoration Talents - 38 points
Improved Mark of the Wild rank 5/5
Improved Healing Touch rank 5/5
Nature's Focus rank 3/5
Reflection rank 3/3
Subtlety rank 3/5
Tranquil Spirit rank 5/5
Improved Rejuvenation rank 3/3
Nature's Swiftness rank 1/1
Improved Regrowth rank 5/5
Innervate rank 1/1

[ 12-21-2005, 13:20: Message edited by: Jomama ]

Posts: 2469 | From: Anchorage, AK | Registered: Oct 2001  |  IP: Logged | Report this post to a Moderator
Ender
Littlehead
Member # 55

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From everything ive read on the druid forums, the general concensus is that Feral is currently much better for leveling/grinding than balance because there is alot less downtime. I think the Feral tree was given a pretty big buff in a recent patch, so that might be why. So, that is probibly the way im going to spec for leveling.

[ 12-22-2005, 07:22: Message edited by: Ender ]

--------------------
It doesn't get any more serious than a Rhinocerus about to charge your ass.

Posts: 1053 | From: Apple Valley, MN | Registered: Sep 2001  |  IP: Logged | Report this post to a Moderator
Ender
Littlehead
Member # 55

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This will probibly be my final build for leveling. I switched out Feral Agression for Ferocity, and have brutal impact this time. Everything else is pretty much the same. The one other change that could be made is to ditch the points put in Furor and use them for Feral Agression. Im not sure which is better.

Balance
Nature's Grasp Rank 1/1
Improved Nature's Grasp Rank 4/4
Natural Weapons Rank 5/5
Natural Shapeshifter Rank 3/3
Omen of Clarity Rank 1/1
Balance Total: 14

Feral Combat
Ferocity Rank 5/5
Brutal Impact Rank 2/2
Thick Hide Rank 5/5
Feline Swiftness Rank 2/2
Feral Charge Rank 1/1
Sharpened Claws Rank 3/3
Predatory Strikes Rank 3/3
Blood Frenzy Rank 1/2
Primal Fury Rank 1/2
Savage Fury Rank 2/2
Faerie Fire (Feral) Rank 1/1
Heart of the Wild Rank 5/5
Leader of the Pack Rank 1/1
Feral Combat Total: 32

Restoration
Furor Rank 5/5
Restoration Total: 5

Total
Total Points Spent: 51
Level Required: 60

[ 12-22-2005, 07:35: Message edited by: Ender ]

--------------------
It doesn't get any more serious than a Rhinocerus about to charge your ass.

Posts: 1053 | From: Apple Valley, MN | Registered: Sep 2001  |  IP: Logged | Report this post to a Moderator
   

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