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[QUOTE]Originally posted by Klaus: [QB] Comes out this spring looks cool.. [IMG]http://images.ea.com/eagames/official/bf_vietnam/game_info/screenshots/pc/set2/scrn_6.jpg[/IMG] [IMG]http://images.ea.com/eagames/official/bf_vietnam/game_info/screenshots/pc/set1/scrn_5.jpg[/IMG] FAQ Q: Are there plans to make parts of Battlefield Vietnam more like jungle warfare? A: Absolutely, the game would not be complete without sections of jungle. That said, every level in the game will benefit from the work we’ve done to achieve jungles. Everywhere you look there is lush vegetation and trees. It’s quite beautiful. Q: How many vehicles will be present in the game? A: There are over 20 different vehicles in the game. Q: What types of weapons and weapon emplacements will be used in Battlefield Vietnam? A: Battlefield Vietnam is a more dynamic game than Battlefield 1942, so there are fewer static weapon emplacements. We kept everything as mobile as possible. As far as weapons are concerned, there are between 30 and 40 different weapons for the player to try out and each one has its own uniqueness and feel. Q: What kinds of multiplayer modes will be used in the game? A: Conquest mode, Expanded Conquest mode and Custom Combat mode. Conquest Mode - This is the same as what's in Battlefield 1942. Expanded Conquest Mode - We expanded the conquest idea by implementing a mode called evolution. This is where a map begins as it would normally, but at the end of the battle the map’s alternate loads up. The scores, the team, and the player from the previous map are added to the new map and play resumes. Basically a team must ensure a close battle in one map if they hope to win the second. If you get blown away in the first map you'll have a hard hill to climb in order to win the second. Custom Combat - In this mode the server can set what armies will fight in the selected map, what vehicles will appear and what weapons will be included or excluded from battle. This means that a server can run all maps with the US Army fighting the US Special Forces and they can all be limited to only using their assault rifles if the server wishes it. This is a great option for clans who want to ensure that they have the same setup on each map. Q: Will there be any improvements made to the AI in the single player portion of the game? A: Yes. We’ve simplified the radio command system so the bots will listen to your instructions. You can command them to follow you or defend a position, etc. This allows the player to be more in control of the game. It also makes the co-op games more interesting for two players as each can really command their army from the ground level. Q: What other gameplay additions and improvements from Battlefield 1942 will be found in Battlefield Vietnam? A: There is a timer for the flag change so the player knows how long it will take. Also, the more teammates you have at the flag the faster it can be taken. The team is immediately informed if a flag is threatened with capture so they can react to it or at the very least be aware of the enemy. We’ve also implemented a 3D map function so the player can more easily identify where control points are or even locate teammates faster. Q: Are there any graphical improvements to Battlefield Vietnam? A: Yes. We completely rewrote the rendering engine to be able to support all the features that are expected in modern games. Q: What is the current status of the game's progress and when will it be released? A: We are currently entering our Alpha stage and all the content is complete and we are polishing the game and trying to find areas where we can improve it. Unless a catastrophe occurs we should be right on target for our spring release. Q: Are there plans being made for Battlefield Vietnam expansion packs? A: Not at the moment, but that doesn't mean no. [/QB][/QUOTE]
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