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Author Topic: Upcoming CStrike 1.3 Update info
Klaus
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For those interested, here is the changelog for the upcoming CS 1.3:
Changes/Additions:
------------------
- Multicast spectator added.
- Voice communication added.
- Added server chat to logging.
- Redesigned multiplayer scoreboard.
- CapsLock key is now bindable.
- Switching to Spectator is now logged.
- Changed minimum value for "mp_chattime" to 1 second
- Changed minimum value for "mp_buytime" to 0.25 (15 seconds)
- Radio commands can be heard by nearby enemies.
- Added commandmenu ability

Bug Fixes :
-----------
- Bunny hopping removed.
- Fixed client-side shots not matching the server-side counterparts.
- Fixed banned.cfg problem with more than 1024 entries.
- Fixed screenshots overwriting each other.
- Buffer overflow exploit fixed.
- "condump", "cmdlist", and "cvarlist" only write out to the game directory.
- Fixed Spectator mode bug.
- Fixed hitbox issues.
- Fixed nightvision bug.
- Fixed "slot10" not working correctly.
Expect to see 1.3 in early September (around the first week). More later.
[ cliffe ]


Posts: 5484 | From: St. Paul, Mn | Registered: Apr 2002  |  IP: Logged | Report this post to a Moderator
Mikey
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The most significant new change I see is that radio commands will be heard by nearby enemy. Sound plays a HUGE role in this game!
Posts: 486 | From: Eagan, MN | Registered: Oct 2000  |  IP: Logged | Report this post to a Moderator
Klaus
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[ CS 1.3 release update] [ Friday, September 7, 2001 ]
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As you can tell, the anticipated "first week" of September has come and
gone. Things change quickly with large releases like this, so I can only
give my best estimate. Now it's looking like in the next 2 weeks (hopefully
next week, but that could change). There are a lot of factors, such as
Retail and Mod version issues lining up with Half-Life patches to support
the new Valve technology. Regardless, we really think you guys are going to
like the voice communication and proxy spectator mode -- both new features
will add great depth to all Half-Life mods. We've tested the voice comm even
on the slowest connections; everybody will be able to enjoy it. Keep an eye
on cs.net -- things are about to get crazy.
[ cliffe ]

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Klaus
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Do you think that if you are using the built in voice chat and are near someone they can also hear it or is it just for the "get in position" type commands?

It will be interesting to see how the voice chat works.


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Hauserdaddy
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I think someone said it will be like roger wilco... the other team will be able to hear your "fire in the hole" comands. Thats all they hear. I dont think thats a big deal really... A lot of people use roger wilco or game voice already so integrating it isnt really tht big of a thing.
Posts: 2220 | From: Prescott, WI, USA | Registered: Apr 2001  |  IP: Logged | Report this post to a Moderator
   

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